To prevent the “The play() request was interrupted by a call to pause()” error with the audio element in JavaScript, you can add an event listener for the play
event and check if the audio is already playing.
If it is playing, you can ignore the play()
request. Here’s how you can do it:
var audio = document.getElementById('myAudio');
audio.addEventListener('play', function() {
// Check if audio is already playing
if (!audio.paused) {
console.log('Audio is already playing, ignoring play request.');
audio.pause(); // Pause the audio
}
});
In this code, we add an event listener for the play
event on the audio element.
Inside the event listener function, we check if the audio is already playing using the paused
property.
If it’s not paused (i.e., it’s already playing), we log a message to the console and call pause()
to stop it.
By doing this, you prevent the error message from occurring when attempting to play an audio element that is already playing.